Knowledge Federation prototypes

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Prototypes are designed to fit into the existing order of things, while proactively changing it.


Example technology prototypes
  • Debategraph
  • Key Point Dialog
  • Meme Media and Webbles
  • TopicQuests
Example system prototypes
  • Collaborology
  • Innovation Ecosystem for Good Journalism
  • Tesla and the Nature of Creativity
  • The Game-Changing Game
Example institutionalization prototypes
  • Induct
  • Knowledge Federation
  • Leadership and Systemic Innovation
  • The Club of Zagreb
Example information prototypes
  • Holoscope
  • Informing Must Be Designed
  • Liberation
  • The Paradigm Strategy
Prototype glossary

(to be sorted alphabetically)

  • Tesla and the Nature of Creativity (TNC) is a model of federation of basic research. As a project, the TNC opens up a window into an uncommonly rich realm of opportunities called Foundations Frontier, where by recreating foundations for social creation of truth and worldview we endeavor to enable cultural and social re-evolution. Suppose that a researcher develops a result that could be highly relevant in other fields, and even impact the culture at large. But the result is technical and not easily accessible to a non-specialist. How can this result be federated (expressed in an accessible language, verified, linked and compared with related results in other fields, brought to the attention of researchers in other fields where it can be relevant, made accessible to journalists and policy makers...)? The TNC Project develops a prototype answer.
  • Knowledge Federation is a prototype transdiscipline – i.e. a systemic structure capable of doing systemic innovation in any specific domain. The idea is to develop a systemic prototype, and organize a transdiscipline around it, to develop it and update it continuously. It is common that the same people will both be the developers and embody the model (this has been called bootstrapping). Knowledge Federation bootstraps the transdiscipline model, by embodying it and developing it simultaneously.
  • An Innovation Ecosystem for Good Journalism develops a prototype of a public informing as we might need it in the 21st century. At the same time, this project develops a transdiscipline around public informing, to make this key knowledge work subsystem "alive" (capable of adapting to new societal needs, taking advantage of new information technology, responding to insights regarding what public information and informing need to be like – stemming from relevant academic disciplines). The good journalism prototype that was drafted at the Knowledge Federation Workshop Barcelona 2011 is a model of a public informing that applies knowledge federation in a multitude of ways: by federating people's direct concerns (through citizen journalism); by inviting and including academic and other experts in the news creation loop, notably to provide systemic explanations and recommend systemic action – and thus point to a course of action through which the citizen concerns can be taken care of effectively and truly.
  • Collaborology Course 2016 is a showcase of systemic innovation in education. Education is our natural opportunity to recreate the world, with every new generation, and in that way make our society "alive" (capable of adapting and evolving). How might education need to be different to truly honor this opportunity?
  • The LIghthouse is a model intervention at a point where academic self-organization toward collective intelligence has already begun — namely in the systems community, at and and around the ISSS57 conference in Vietnam. And where the insights owned by the community, if properly be federated, could make a largest positive difference. What would it mean for an existing academic community to become collectively intelligent? Or more precisely and more to the point: What changes would an academic community need to make in its own way of working; and what systemic structures and processes might need to be added — so that this community may best contribute to the larger, that is societal, collective intelligence? Hermes as a living prototype has three phases, of which the first federates key insights from a research community (here systems sciences; the plan is coordinated at University of Oslo Informatics Dept, with Sasha Rudan as lead person). The second phase turns the core insights into attractive, moving, cool... media communication (Norwegian designer and design innovator Fredrik Eive Refsli and his students are responsible for this part). The third phase places the results into public sphere and political action (we've been in communication with the Norwegian Green Party in this role for a couple of years now).
  • Authentic Hercegovina is a multifaceted systemic intervention into the economy and culture of a region (Hercegovina). Knowledge Federation here acts as a collaboration hub connecting a multiplicity of creative actors in specific areas (post-war recovery, architectural revitalization, tourism, knowledge media development...) to co-create state-of-the-art solutions in those areas.
  • The Game-Changing Game is a general or generic procedure for systemic innovation. Systemic changes normally happen incrementally, often triggered by a new technology. Sometimes, however, technology enables and application demands a systemic change that is as thorough as the change from the candle to the light bulb. How can this sort of change be orchestrated in a core area such as public informing, science and governance? Or in the way in which those areas interact and synergize together? The Game-Changing Game is offered as a prototype answer, already in implementation.
  • The Key Point Dialog is an adaptation to David Bohm's original dialogue technique to the core issue of enabling a community of people – and at the limit the global community – reach a direction-changing insight or gestalt. In effect the Key Point Dialog energises the original Bohm's technique and in effect turns it into a cyclotron – and in that way significantly speeds up the co-creative process.
  • The Club of Zagreb is a creative redesign of The Club of Rome. The focus on understanding global issues is replaced by the focus on implementing key systemic improvements, through systemic innovation and The Game-Changing Game. The members act as mentors, patrons, sponsors and inspirational figures, empowering young people to co-create the world they will want to live in.
  • Boundary Objects for Systemic Innovation, represented here by the Domain Map and the Value Matrix, enable communication between two communities of interest — systemic innovation and knowledge media technology design. To the systemic innovation teams these objects serve as Lego blocks, enabling innovative and reconfigurable systemic solutions to be easily constructed. These specific two objects also enable the creation of suitable knowledge work 'ecology', where the values and practices that are inherent in knowledge federation can be easily implemented, recognized and rewarded. To the technology developers, the boundary objects provide a clear requirements specification — and a way to impact systemic innovation, through the creation of "Lego blocks".


A core Doug Engelbart's insight, and a core principle of systemic innovation, is that the tool systems and human systems should co-evolve together. What follows is an incomplete list of the tools that have been developed and/or used by Knowledge Federation associates and projects. An evolving collection of tools that are potentially useful in knowledge federation projects can be found in the Tools node of the Knowledge Federation Domain Map.

Use this page to link to both open source and proprietary portals or projects.

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